MAPPING

The partnership of the Erasmus+ KA2 „Gamification tools for youth learning” conducted a Mapping prior to the development of the IO1 with the aim to identify and provide information about the needs of young people and youth workers using our gamification tools in the participating countries.

Partners had the opportunity to update the project and identify the techniques that could work and those which need to be further developed, especially considering the effects and consequences of digitalization during Covid19 and the acceleration of the internet.

The research gave an overview of the situations in the countries and provided directions to better impact the target groups, as well as to the Consortium. The Mapping has been developed within the partnership during 4 months (November 2020 – February 2021).